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so you want to animation your character but you have no idea where to start not a problem now there are as many shaders as there are styles of anime the specific style that we are going to try and replicate is the one from arc systems guilty gear but this style really requires you to completely change your 3d model and workflow and what i mean by that is the shader is actually a really small part of the look you can dump the shader on your model right now but if your topology is not built for it and you didnt adjust your normals and you dont use arc system square uv texturing techniques its just going to look like real cheap wannabe anime so that sounds like a lot of work and you really dont want to change the way you topologize texture in uv map i highly recommend that you try an easier simpler anime style like gangshin impact and just so you understand what the difference is on the left side is a texture map from gentian and on the right is a texture from arc systems the le