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hi there my name is Neil Blevins and this tutorial is called shading pipeline choosing the best pattern placement method so if youre at all interested in the topic of shading and texturing 3d models if you go to my web page and youll blevins calm and go to cg education probably the most important tutorial i have in this section here which is about shading is the top one how do i shade and texture stuff and this is really my magnum opus so this is the big one where i discuss my entire shading workflow i discuss how to get good reference and taking the reference and breaking it down into various patterns and shaders I then discuss shading the difference between shaders and different sitting patterns I discuss the difference between specific patterns and more general patterns and then I talk about pattern placement ways of placing patterns on a surface which you can see here and then in two ways of placing patterns that are the specific patterns which includes stuff like UV SP Tex and