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Lets start with some workspace adjustments. If you are using one display, its good to have this space for reference pictures. For shading its good to start with 3/4 front view Left bottom space I will use for Node Editor. Create environment with HDR texture Ive created especially for shading process. It is in texture/env folder. Create new window for realtime rendering and one for selection the geometries. Make sure you are using GPU for faster preview. you can adjust the cam. For shading process is more then enough. switch to the viewport Rendered mode and you are ready to go :) As you can see materials assignments are there but materials dont look good. Create simple Diffuse shader for the ground. Make it middle gray or darker if you want. In this case there are two parts with car paint. One is just red car paint and one is carping with stickers (like you can see on the side doors). Remove node connections and create new material (grpcarpaint). I had to import those groups fr