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so you dont know how to make an outline not a problem now im just gonna show you the most popular method its real easy just about everyone i know uses it its called inverted whole in order to do it create a new shader call it outline delete the principle shift a s emission change the color to black drag it in here then go to materials and turn the back face colon on then go to modifiers solidify set material offset to 1 set normals to flip high quality change the thickness and youre done if you dont see an outline or it looks weird you probably have the wrong number in material offset remember blender starts counting materials at zero so zero one and we have a one here zero one two three and we have a three here hope that helps and as always hope you have a fantastic day and ill see you around