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i created the cleanest and most customizable outline shader i could in unreal engine 5 and im going to teach you not only how to recreate it from scratch but also how to understand every part of it so that you can go from this to this by the end of this video youll be able to change the thickness of the outline strokes youll be able to change the color here youll also be able to apply the outline shader effect only on some of the actors of the scene like you can see right here youll be able to modulate the thickness of these strokes so that they become thinner when an object is far away from the camera and thicker when its close to the camera youll be able to prevent the strokes from being drawn on things that are too far away like this cube and this sphere right here youll also be able to limit the artifacts that appear on the surface when the camera view is nearly parallel to it like you can see right here this is an effect that you can see on most of the shader that you can