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now that thats what im talking about [Music] hey pals welcome to a new video im going to address the first thing youve noticed first which is the hairstyle so ill give you five seconds to adjust to that okay so welcome to the first in what should be a series of insignia devlogs i wont do these every week but whenever ive got a week where something interesting happens that has relevance to pixel art or useful things in unity for me to share i will make a video out of it and chronicle it here so this week i worked on an attack for armon its uh its a magic attack and it comes with some interesting movement options and implications to do with pixel shaders there was a lot of dev and testing and prototyping going on so i want to share that with you the primary thing in this i think is the exploration of render textures and how they can be used to isolate particle effects or any effects that you create in pixel art or otherwise in unity and then apply shaders to them to do things li