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foreign ers.com and lets get into my Approach for shading and lighting my clicker project from The Last of Us using substance painter and a blender now if you prefer an article instead of just a video we have a written tutorial on this exact topic over at blog.flipnumbles.com which covers the whole thing as well step by step this is very similar to this video starting in substance painter this is where we ended in the texturing video of this project as you can see all the maps are now done and if you break this down you can see that we essentially only have two maps we have the base color and then we have the roughness Maps if you spend a lot of time on the actual scope you really dont need a whole lot more than that in this case the high frequency like all the pores and all that is just done in decimation and we brought the decimated model into painter and then we brought an even higher decimated version into blender so were straight up rendering the decimated version and this keep