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heres a pretty cool feature inside of hardops so if I have a cutter object and I want to well cut into the object Ill have something like this and then lets say I want to run a bevel around the edges well of course I can simply select the top face press q and then control click on Mark and that will run a reverse bevel however what if I wanted to basically insert the same piece to kind of fill the hole you might be thinking well I might have to add in another cylinder and then scale it down and then bevel it and just do it the long way actually what you can do instead is press Q go to ever scroll recall your cutter press Q again go to settings and then shift-click on shade solid this will duplicate the cutter make it a solid and then invert the normal so that way you have a perfectly oriented piece inside the cut