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hello my name is Barry Evans and this is my second cs4 90 Senior Seminar talk so this time its shading again so shading part two this time Im gonna go a bit a little bit deeper into like the actual mechanics of shading and kind of show the like baseline shading techniques I wanted to get into like physically based rendering and modern stuff but as I was writing as I was writing the presentation I figured this will take up plenty of time just kind of doing the basics so before we get into any of the actual code or theory I want to go back to my last presentation and kind of refresh so if you remember there are two types of rendering theres rasterization or theres ray tracing and theres rasterization ray tracing is used in movies like over here in avatar rasterization is strong triangles thats used in video games its real time were going to be looking at restoration basic rasterization shading so how that works is youve got some object and this is some camera so your camera fie