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uh my name is David tile bomb Iamp;#39;m the program manager for the WPF Graphics team uh the title for todayamp;#39;s uh talk is uh Windows presentation Foundation extensible bit map effects pixel shaders and WPF Graphics Futures and Iamp;#39;m going to go through and kind of correct the title and the abstract for this a little bit because the abstract basically described everything everything under the sun that I was going to be talking about in this uh lecture and I really donamp;#39;t have time for that uh so if we move on to what the I think the title should be it would be extensible Shader effects which are effectively pixel shaders DX interop and WPF Graphics Futures and you notice by the size of the fonts uh Iamp;#39;m trying to kind of emphasize relatively what Iamp;#39;m going to be talking about what Iamp;#39;m not going to be talking about uh the bulk of uh this talk is going to be about Shader effects I am going to talk about DX interop to the extent where I think e