When you edit files in various formats day-to-day, the universality of your document tools matters a lot. If your tools work with only a few of the popular formats, you might find yourself switching between software windows to shade design in LOG and manage other document formats. If you wish to take away the hassle of document editing, go for a solution that will easily handle any extension.
With DocHub, you do not need to focus on anything apart from actual document editing. You won’t need to juggle programs to work with diverse formats. It can help you revise your LOG as easily as any other extension. Create LOG documents, modify, and share them in one online editing solution that saves you time and boosts your productivity. All you need to do is register an account at DocHub, which takes just a few minutes or so.
You won’t need to become an editing multitasker with DocHub. Its functionality is enough for fast papers editing, regardless of the format you need to revise. Begin with creating an account and see how straightforward document management can be with a tool designed specifically for your needs.
now that thats what im talking about [Music] hey pals welcome to a new video im going to address the first thing youve noticed first which is the hairstyle so ill give you five seconds to adjust to that okay so welcome to the first in what should be a series of insignia devlogs i wont do these every week but whenever ive got a week where something interesting happens that has relevance to pixel art or useful things in unity for me to share i will make a video out of it and chronicle it here so this week i worked on an attack for armon its uh its a magic attack and it comes with some interesting movement options and implications to do with pixel shaders there was a lot of dev and testing and prototyping going on so i want to share that with you the primary thing in this i think is the exploration of render textures and how they can be used to isolate particle effects or any effects that you create in pixel art or otherwise in unity and then apply shaders to them to do things l