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so continuing the series on the html5 canvas now I want to look at images how we can take images put them onto the canvas how we can adjust the images once theyre on the canvas resize them crop them take pieces of the image change it into grayscale extract certain channels from the colors from the image itself okay so I have a canvas and I have an image tag on the page and this image tag has nothing to do with what were gonna do on the canvas other than to say this is the original image this is the one that were going to be working with it does not have to be on the page it doesnt have to be loaded through an image tag for any of this to work its just there as representation of the original image so on the canvas Dom content loaded set the context a 2d set the width and the height so the typical stuff that we do to set the canvas up every time then Im gonna create a new image and this is going to be what I use to load the image to fetch the image so that I can put it on to the c