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thank you for coming to another lecture for introduction to computer graphics i hope you are awake if youre not this is the time to um make yourself awake you know do whatever you need to do and get ready because were going to start a little slow but towards the end this is going to get a little mathy youre going to need to your pay attention this is not going to be difficult per se but you wont really need to pay attention because were going to talk about shading related math stuff today were going to dive deep on the sort of fundamental concepts behind shading related math um so heres your warning try to be awake all right this is going to be its going to require you to pay some close attention but were going to start a little were going to start slow right so were going to start with theres this concept of smooth shading what do i mean by illustrating well heres heres heres what i mean now if im trying to shade this sphere i and i have an implicit sear implicit spher