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when you go to shade your objects you may need to access some of the attributes on the geometry so I figured we would take a look at how we can do this inside of material X and Karma lets go ahead and set up our scene here so lets just drop in a soft create Im also going to create a material Library and create a dome light just to give us some light in the scene Im going to create a camera and our Karma render settings Im going to go ahead and change this over to xpu and Im going to lock our camera here and we should be pretty much set up and good to go so we do need some geometry to actually put our attributes on so lets create a sphere here and Im going to make this a polygon and then Im going to drop in a pop Network because this is a good way to demonstrate the using of attributes inside of our render engine so lets go ahead come to our guides just disable those come over to our birth rate and lets set this to maybe like I dont know 10 000. and Im also going to drop in