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hello so with this tutorial were going to cover creating a brick texture within substance painter as opposed to designer and the first thing we want to do is create ourselves a project so i want to create a new project and we need some geometry so i have saved just a standard 400 by 400 plane which is a four meter by four meter um piece of geometry if i just open this up and i want to make sure that im working in 2k and i change to opengl because i use sort of maya on painter and marvellous all of which use sort of opengl by sort of default as far as im aware um and then engine obviously ill be using unreal engine and that will be using directx but for me i work in opengl all the way up to engine and then in the engine the final stage thats where ill flip the green channel to make it directx normal map so im going to turn it to opengl compute tangent space per fragment and then thats everything and im just gonna hit okay so im gonna bring this in the reason im using a 4k or