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so in this lesson i want to talk about making our programs a little bit more exciting and continuing on with our hardware accelerate rendering so what this means is were going to talk about texturing so how can i fill in that rectangle with some texture or some image data well previously weve looked at surfaces which is one way to load data from our hard disk as a bmp image and display that in sdl now one of the problems we had before with that was when we just drew it to the window we got the full window filled out with the image and it wasnt properly stretched out to fit the screen and so on so lets go ahead and see how we can work with images put them on a rectangle and appropriately fit them to shape so what ive gone ahead and done in this directory is continued from our previous example where we were able to draw sdl rectangles so just to recap what that looks like and so you can see the full program we have our window that weve created weve initialized our video system we