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Welcome back to OGLDEV guys. I guess by now you are already tired of the boring rotating cube, So lets turn it into a slightly less boring rotating textured cube! In fact, using textures on objects is one of the most basic techniques to increase realism in your scene. We call this technique texture mapping and it has been in use in the 3D world for years. Theres even evidence of it being used by caveman some 30 thousand years ago. Seriously, the technique has been invented by Edwin Catmul in a well known paper from 1974. BTW, this guy went on to co found Pixar. Thats interesting. Back to texture mapping. The challenge here of course it to make the image or the texture stick to the surface of the triangle so regardless of the orientation of the triangle towards the camera, the view of the texture remains consistent. This includes handling of perspective issues when one side of the triangle is very close to the viewer while the other side is further away. The