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today we will create some panel lines for your hard surface model in substance painter first create a few layer and alt click the height channel to disable all the others ill call it linus next set the height to a negative number that will be the depth of the valley ill set it to negative 0.2 right click the layer to add a black mask then right click the black mask to add a paint layer when you paint youll see a little gap appearing but thats not what we want yet imagine that two beveled sheets of metal touch there will be a little valley in between them and the shape of it will resemble something like a thorn so go to the brush settings and in the alpha slot click and search for thorn shape go to the spacing setting and decrease it to the minimum value now if you click youll see that we have a tone shape however if you start painting youll see that we lose the sharp valley that we want so go to advanced blending in the brush settings and change it to lighten maximum now we prese