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this is a tutorial for instantiating materials across texture sets what were going to be doing is covering how to instantiate a particular material in this case i have a very simple material which is my freckles color it consists of nothing more than a flat base color and a flat base roughness normally this lives i mean this in this in case it lives on the body of this character theres two different um you know texture sets here the body and the head and normally if i wanted to paint say some freckles on this character i would make a flood fill and create a black mask and then i would to pick some little spotty little brush here and change my um to my color of my my uniform color to white since im painting white into this mask theres the white get out of it now you can see its going to be painting my where is it there it is theres my the result of the color as filtered through that mask thats great but what if i want to instance this particular color of red over into the head it