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foreign and in this video Im going to show you how I textured my fan sculpt of the clicker from The Last of Us based on the TV series we have another video as well covering the sculpting of this character and now we are proceeding with the text string the first step of texturing for me is always good sculpting I really cant stress how important the step here actually is if you have a good sculpt in this case we have a model like this in C brush which has really solid mid frequency has some nice high frequency and generally its just a quite refined model texturing becomes so much easier for instance you can get away with a lot of things when it comes to title maps if you want to tile something across here you probably wouldnt even see the tiling just due to the mid frequency the baked Maps you would be generating would be of much higher quality and also if you are sculpting in a more physically plausible way in terms of the thickness of various things the SSS is also going to be muc