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Despite having been a graphics programmer since the early 2000s, the first time I stepped into Horizon Forbidden West, I was taken aback by the sheer scale of the world. How do games like this, or Assassins Creed, or Spiderman, which also boast enormous, detailed worlds, HOW do they draw all of this without compromising on performance? Its really interesting, because the techniques used have been built on and refined for decades at this point. So the first method is relatively simple. Lets start with a world and populate it with some stuff. It doesnt really matter what that stuff is, but well keep this relatively simple. Now, lets take a look from above, so lets pretend that were taking an eagles eye view of what the player is seeing. So thats the player down there, and we can visualize what they see with this green box. This is called the view frustum, its what they can see from their perspective. And a view frustum is basically like a box. Its defined by 6 sides, you hav