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lets create the player object for our first person controller [Music] lets quickly fire up a project [Music] [Music] so now lets quickly create a ground for the player to move around [Music] now we will begin to construct our player object so for the player objects we will use the capsule [Music] a capsule is usually used for human characters because its shape best fits a human body and around the top and bottom allows it to move on uneven meshes now the capsule is a bit fat so well reduce the scale to make it thinner and for the y scale ill leave it as 1 because it is actually 2 units high so here is a comparison i have a cube of height one and you can see it is actually one half the height of the cap two and now for the player object ill attach a rigid body component to it and for the rigid body lets go to constraints and ill freeze all the rotation axes [Music] and for the mask ill increase it to 70. now after that lets create another empty object inside the capsule object