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by default marks are going to use the time of the queue that the move is happening in so for example channels 121 through 128 are going to use the time of queue 107 because thats where theyre marking as youll notice in our example that happens to be a very short time maybe we want those lights to move a little bit slower so theyre a little bit quieter in order to override that queue time I can give these channels discrete timing and the marks will take the discrete timing instead of the queue timing its important to remember that all attributes of the mark are stored in the reference queue so we need to put discrete timing on just the parameters we want to mark in the reference queue so in Q 110 lets go ahead and say group 7 - intensity keep in mind if I put discrete timing on my intensity then thats going to affect the time that these channels fade in 110 when they come up time 5 enter if you look at our channels youll notice we get the little red T that denotes discrete timi