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Lighting is a crucial aspect of creating visually stunning and immersive environments in Unity. I will be exploring the essential concepts, techniques and tips to help you start your journey in Mastering Lighting in Unity. Now, in order to simulate lighting, Unity has to simulate real life And how we see light in real life or see anything in real life is simply like bouncing around and hitting objects and then hitting our eyes. And those light rays can do a few things. You can have direct lighting in which light ray will just hit an object and then bounce and hit us right in the eyes. And then indirect lighting where it will bounce off a few objects before hitting our eyes. Now, the way that Unity does this is it uses something called real time global illumination to simulate light hitting different surfaces In a few key concepts in that are baked lighting, real time lighting, and then mixed lighting, which is just a combination of both real time and back lighting. Now, real time light