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Lighting is essential for creating immersive environments in Unity. This tutorial covers the fundamental concepts and techniques of lighting in Unity. In order to simulate lighting, Unity mimics real-life interactions of light, where light rays bounce off objects and reach our eyes. There are two types of lighting: direct lighting, where light directly hits an object, and indirect lighting, where light bounces off multiple surfaces before reaching our eyes. Unity employs real-time global illumination to simulate these interactions. Key concepts discussed include baked lighting, real-time lighting, and mixed lighting, which combines both real-time and baked techniques for optimized results.