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okay so this is going to be a video showing off a method I made in order to make on and off screen indicators in Unreal Engine so uh the way I have it implemented here is that if I shoot this object with a projectile it creates an indicator at location and uh no matter where I go in the world the indicator will update to stay at the world position of that object and if it ever goes off screen it turns uh from a square into an arrow that points towards that object and also rotates in the direction so for example if itamp;#39;s in the top left corner itamp;#39;ll be pointing in the top left corner and you see as it moves along the angle changes as well and uh the cool thing about this is you can have as many as you want on the screen at the same time so for example I have three on the screen and they all uh update independently and say I add more uh they all stay on screen if I go up up the stairs you can see that they all track perfectly and if I Turn To Face them they all lay into vi