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hey everyone if youamp;#39;re working on a project right now you might have seen this red message in the corner at some point you also might have searched for a solution and were told to increase the texture streaming pool size how do you deal with this and why today I will help you understand more about texture streaming how to fix the streaming pool issues and optimize your projects to avoid this problem in the first place so what is texture streaming ing to the documentation the texture streaming system is the part of the engine responsible for increasing and decreasing the resolution of each texture this is in part done with mips or bipaps but our pre-calculated sequences of images for your texture resolutions you can figure these like lods for your textures if you arenamp;#39;t familiar with lods there are basically copies of 3D objects with different complexity and detail lod0 is the most detailed version of your mesh with the biggest amount of triangles lod1 is a bit less deta