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foreign how to create this procedural material in blender it contains two materials going through a mix Shader a noise texture which is connected to a color amp act as a factor on the mix Shader in short the noise texture which is connected to a color ramp is a masking tool on the mix Shader we will keep the default Cube because that is where the material is going to be put for preview go to modifier properties and add a bevel modifier to it bevel amount to be 0.1 adjust number of segments to be 4. right click on this Cube and shade smooth shading workspace then reduce World opacity all the way to zero you can see that this Cube already has a material we donamp;#39;t have to create a new one change this base color to a color similar to this one add a voranoi texture and put it here add a noise texture and put it here add a color ramp and put it here select these and move them to the side to create some space on voronoi texture on F1 change it to be distance to Edge connect dis