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hello and welcome for this new tutorial in Unreal Engine 5 today we will see how to use the skeletal rig editor itamp;#39;s the very new feature in the Unreal Engine 5.3 and we will get a new Fresh bunny with no rigs we will add all the rigs that we want and especially the rigs for the ear because for the next episode we will see how to use the physical assets of unre to actually give physics to all is bone and later on we will see how to use the physical constraint itamp;#39;s a new feature in a real engine you will be able to mix that with the control rig and we will have something very good with the animation and we will do that in unre engine so letamp;#39;s go we will go with a new Fresh bunny we will start by going in our mesh folder we will go and create a new folder this player bunny rig weamp;#39;ll open this and I will import the vfix this vfix doesnamp;#39;t have the the ring so we have to add I will open this uh do I want to generate the missing Collision I donamp;#39