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while sound objects provide immediate ways to manipulate a sound with controls like pitch and high low-pass filters there are many additional ways that we can modify a sound through the use of effects effects operators plugins like those youamp;#39;d find on a conventional DAW and they provide numerous sound tools such as reverbs dynamics processors equalization delays and more in this example weamp;#39;ll use effects to enhance the cube demo game here we can see the player walking through the room before entering a teleporter the sound of moving through the teleporter could be a bit more dramatic and it would be nice to hear some room ambience applied to the footsteps to heighten the sense of realism an effect can be applied either by inserting it directly on to a sound object or through the use of auxilary sends that feed in effect thatamp;#39;s been applied to an auxilary bus to accomplish what weamp;#39;re looking to do weamp;#39;ll explore both approaches here we have the wis