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foreign here from Pixel Fondue in this video Iamp;#39;m going to be talking about the new triplaner mapping in Moto 16.1 this is in beta right now you can get it from The Foundry website itamp;#39;s an open Beta or itamp;#39;s going to be out in a couple of weeks so itamp;#39;s a pretty powerful new feature a lot of other programs have this itamp;#39;s really good and really important that this is in Moto now and itamp;#39;s super useful so to show it off Iamp;#39;ve got a Taurus here and Iamp;#39;ve got a UV map selected and Iamp;#39;ve got the Taurus uh group here in the Shader Street selected and the reason Iamp;#39;m selecting all these things is Iamp;#39;m going to load a PBR texture first to show you the UV mapping and then weamp;#39;re going to change that to tripolator mapping so Iamp;#39;m going to click my little um load PBR button here and but in fact Iamp;#39;m not going to click load PBR Iamp;#39;m going to click load single with effect I think thatamp;#39;