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you have a wall in your game and youamp;#39;ve set it to the perfect texture tiling you want on it the level designer suddenly changed their mind and they want a bigger space so now you have to scale your wall mesh but when you do that the texture on the wall stretches too and may not look natural so you have to go into your material to adjust the texture scaling again in this tutorial weamp;#39;ll learn how to use triplanar projection to create materials that have a fixed texture scale no matter how much you scale the mesh this is also used to create seamless textures between different meshes first letamp;#39;s talk about whatamp;#39;s causing this problem itamp;#39;s because weamp;#39;re sampling the textures using the UV coordinates now what is UV coordinates anyways at its most basic form itamp;#39;s just a mapping itamp;#39;s mapping each vertex in your mesh to a 2d coordinate this 2D coordinate is then used to decide how a texture usually a square is wrapped around a mesh