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we propose texture fusion high-quality texture acquisition for real-time our GPD scanning our main goal is real-time 3d scanning with high quality texture the existing real-time text representation restores color for each voxel resulting in the low quality texture on the left our method on the right enables real-time 3d scanning with inline texture in high quality the traditional online scanning methods have used per voxel color representation to store texture information however the color quality is bounded by the voxel resolution and also the start texture has been blurred by the geometric these coordinates traditional texture mapping takes to falter construction process geometry and texture construction it requires several minutes of computation for optimizing correspondences thus it is not feasible for real-time application to achieve our goal our key insight for this work is to keep the 2d topology of the texture information by avoiding explicit meshing we first proposed a tile ba