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hello everyone and welcome to hand made here oh sure we could a complete game live on stream we have some debugging to do today in fact because if I remember correctly last weekend at the end of Sunday stream we finished up at a point where we had done the plumbing necessary to take light probes and push them out into a voxel and then we could compute on that voxel if we wanted to itamp;#39;s in CPU memory itamp;#39;s on the CPU side and then at the end of every lighting computation we push the voxel down to the graphics card and sample from it and where we were at we finished that sort of you know itamp;#39;s running but it doesnamp;#39;t quite work the way we would expect it to at the end of last stream because we put some sample information into the light probes and want to see if it will come out the other end and it didnamp;#39;t quite and so what we want to do today is start to bugging that process so what weamp;#39;d like to do best-case scenario end of the day what weamp