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In Godot 4.0, the traditional icon.png has been replaced with a new icon.svg, a vector file offering infinite resolution. Although Godot rasterizes the vector file into a pixel image at a default size of 128 by 128, this can be impractical for prototyping with smaller tile sizes, such as 32 by 32. Users can easily adjust the icon size by accessing the import settings of the icon.svg and modifying the scale factor. Reducing the scale to 25% yields a 32 by 32 image, facilitating easier prototyping with custom placeholder image sizes.