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Previous versions of Godot all came with an image named icon.png Which was reallyuseful as a placeholder in new projects Well, in Godot 4.0 icon.png is no more it has been replaced by icon.svg, its a vector file with infinite resolution But you may askwhy? because Godot rasterizes it into a pixel image anyways. Well the reason why is actuallypretty nifty. so the default rasterization of the icon.svg file is 128 by 128. But when youreprototyping a game that has tiles of the size 32 by 32, then such a large image is not very useful what you can now do is go into the import settings of your icon.svg file and scroll all the way down and change the scale factor. If we scale it down to 25% of its original scale we get a 32 by 32 image! and with this prototyping becomes a lot easier. Now you can have a placeholder image in any size that you like yeah that was it byebye~