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hello everyone welcome to my channel in the previous tutorial i had shown you how to change the textures in real time using blueprints in this tutorial we will do the same thing but without using any blueprints to do this we will use the zd update material and the zd property component texture so lets begin and see how it is done first let me create a blueprint right click blueprint class actor i will call this bp underscore screen open this up i will add a plane now lets create a material for this plane right click material mm underscore screen material open this up select the material node under blend mode select mask now right click and search for texture sample from the texture select anything it doesnt matter plug in the rgb to base color and the alpha to the opacity mask now select the texture sample right click and convert to parameter lets call this player image save it now back in the blueprint i will add the material that we just created which is mm underscore screen matt