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hello everyone Adam here from winning with Sketchup and today I want to share with you guys a very cool trick for creating multi-textured components so what were gonna do is were gonna apply multiple materials to a single set of component instances while controlling the UV mapping coordinates or the texture positioning coordinates so the first demonstration here Im going to texture these component instances so I have 54 of these plank components that I want to texture with this varied wood grain material so that I can quickly sample them and bring them over for the demonstration so what I want to do is I want to have various materials properly mapped onto these boards but still maintain these as component instances so that we can get all the benefit of being able to continue modeling with these being able to select all of them quickly or being able to get a good count on them all right so lets get started the first thing we want to do is we want to make sure that all of our interio