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okay so just a quick um video about uvs and uv offsets entirely so here ive just got an example this is just from the starter content its a 400 by 400 meter wall from the architecture architectural section so my startup content uh its just this one here so the uvs all have been set up for this uh really square so when we add when we drag a texture onto this itll be perfectly aligned to this okay this isnt always the case out so if i have an example of this wall let me just drag this on just drag this across so what im going to do to this is im going to scale it lets go into the scale tool lets scale it out so we start to have this issue where our wall is no longer square im just gonna um just go in here and set this by one snapping so then im just doing it double the length so rather than being 400 across now its 800 across and we do we get this issue where its now stretching out so what i would have to do is uh perhaps make another texture for this that was tiling in the