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so you just want a quick fast way to automatically slap some basic UVS onto an object not a problem letamp;#39;s say we wanted to export this shoulder armor from zbrush and it has no UVS whatsoever well what you can do is in substance go to file new select the object decide how big the map is a lot of people like 4K and select your final render engine I will personally be doing all of my work in unreal so that is the settings that Iamp;#39;ll be using but you should pick whatever is best for your project if you want this to be a repeating tiling texture check this box otherwise donamp;#39;t then check Auto UV unwrap okay and youamp;#39;re done and one last thing it can Auto unwrap more complex objects doesnamp;#39;t have to be a simple shoulder now of course it wonamp;#39;t be the best UV job but it will be a UV job thatamp;#39;s really great to use when youamp;#39;re crunched for time if you join me next tutorial Iamp;#39;ll show you how to quickly bake and prepare your objec