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hey guys hereamp;#39;s a new substance painter tutorial in which I create an emissive channel to add some coloring lights to the simple panel we made in the previous part here concealed with the smart material and all the maps that we baked and the first thing you have to do to add emission is to add an emissive Channel here in the text reset settings so just click this little plus icon here and choose emissive and after that I add a new fill layer to the top of the layer stack but the only material that I enabled for this is emissive okay then I define a color for this for example a blue tone and then the object is painted in blue but of course I just want some special parts to be blue and emissive so I add a black mask to this layer that masks everything and then I can use a white brush to paint onto the mask where I want the emissive parts to appear but before I paint I select a different alpha a rectangle this one here and then I go to the shader settings and increase the emissive