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hello everyone in this tutorial I will show you how to replace a skeletal mesh incorrectly pound from interaction acid with your own skeletal mesh and you can do it only if your skeletal mesh is compatible with a real engine mannequin skilled so I made a folder for my state formation and heres our current production us lets trust import our skill dimension it is we imported and when we imported it asked us if you want to create a skeleton for it or if you want to use this to an existing skeleton now first lets import with creation of schedule for it we stick import and heres our mesh imported heres our skeletal mesh imported and it rates in quick it was important with creation of skeleton for it now we can use this skeletal mesh right away because it does use its own skeleton now what we need to do is to do is right-click on this gorgeous curtain assign scale them and assign Unreal Engine mannequin skeleton from interaction assets folder as you can see its fully compatible it has