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Welcome back! In this part we are going to work a bit more with classes but first letamp;#39;s change our button text a bit. Letamp;#39;s change it to Exit instead of Bye and the tooltip will be goodbye. You can close it now. As for the classes we already have one class called Animal which we use for default information extraction so this isnamp;#39;t actually our pet instance during the game. We use it only during pet selection so what I want to do now is in our UserControlGame we have a lot of variables which are duplicated from UserControlSelectPet and we have to constantly transfer all of these variables so in order to avoid it we can simply create another class that will be used for our pet during the game and it will be used via these transitions between user controls so letamp;#39;s start. First letamp;#39;s create a new class. Add class. So letamp;#39;s call it SinglePet. Why I called it Single? First of all we already have Pet as namespace so f