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[Music] hello everyone in this tutorial Im going to show my way of concerning to having occlusion shadows from albedo map to do this Im going to your substance designer and the cliff texture I scanned recently so the material which is properly made and wrapped around the geometry makes that geometry wheel adds detail and more depth to it the material which has lighting information left on albedo usually feels off and since its response to the light is wrong and physically incorrect it breaks entire visual immersion there is many ways to avoid shadows during the capture we can shoot during a cloudy day for example or should surfaces hidden in a shadow caused by environment like buildings or cliffs or even you something like like a reflector to cast our own shadow on surface we capture all those techniques are going to help us mostly with direct shadows unfortunately even if we avoid direct shadows there for deeper surfaces we still get secondary shadows which are called ambient occlus