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in this substance painter tutorial iamp;#39;m going to show you how you can quickly import an obj file that you uv unwrapped in maya if you want to know how to uv unwrap please see the other video on uv unwrapping with auto seams in substance painter go to file new then substance painter brings up a new project window it will say select template go ahead and select the top template pbr metallic roughness and then we need to change from the default 512 for the document resolution to either 124 or 2048 then weamp;#39;ll select our file weamp;#39;ll go to our scenes folder and then select the obj that we exported then we can say ok substance painter brings it in and it has a two view setup so it has our uvs over on the right and then our object on the left all the orbit controls are just like maya so left mouse button and alt or option to orbit and then the first thing we want to do is come over here to texture set settings and then we want to scroll down and select bake mesh maps when