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hereamp;#39;s how I make cracks in substance designer the graph starts with the cells one node I have the resolution set to 64 by 64. and then Iamp;#39;m going to feed that into a tile sampler node Iamp;#39;m also using that cells noise as an input from my Scale map displacement map and rotation map I then can blur it and feed that into a slope blur grayscale node this is the result that I get with the slope blur the mode is set to minimum and Iamp;#39;ve exposed the parameter to drive the intensity next Iamp;#39;m going to use the edge detect node once I have that Iamp;#39;m going to take this clouds 2 noise that is set to 128 by 128 pixels and Iamp;#39;m going to drive that through a series of directional warps I set an intensity value and a warp angle and then drive it through a second directional warp now weamp;#39;re starting to get some of these curved lines the next step is to use another slope blur grayscale I can now use this cracks node in any material to produce a cr