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[Applause] in this part I want to show you how to create materials from photographs using Alchemist this is helpful for when arc-vamp;#39; is clients give us a reference material that they would like to see in our scene and we need to convert it into a useable 3d material I will also show you how to export the material out of Alchemist and into 3ds max using the substance plugin now the scene is very indicative of an architectural visualization scene or project that I would work on and itamp;#39;s been modeled using references and designed with the help of some friends from black print interiors in Newport Beach California alright so letamp;#39;s just jump right in I want to show you guys the scene that weamp;#39;re gonna be working with in this series itamp;#39;s just this simple kind of Lobby we have light spilling in on the sides and if I go back to my view here weamp;#39;ve got some simple IES lights setup now the biggest thing to push photorealism I think is lighting