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hello and welcome back to this three-part video series covering substance painteramp;#39;s implementation of the Asus CG color space with Ocio once again Iamp;#39;m Michael Wilde senior VFX artist and if you havenamp;#39;t watched the primary part 1 where I covered the basics of color space I recommend giving that a watch first as this video will assume you understand those terms in late 2001 substance painter V 7.4 added open color i o which is how we are able to work with the Asus CG color space inside of painter open color IO which I will be abbreviating to Ocio going forward is an open source system that substance and other VFX packages use for color management it requires an Ocio config file which defines the color Universe which youamp;#39;ll be working in basically defining your color management options Asus CG is one such config because the same setup is used across different programs whether itamp;#39;s substance for texturing Maya for rendering or nuke for compositing it