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okay so itamp;#39;s been a while since Iamp;#39;ve posted a tutorial and today I think Iamp;#39;m gonna cover something we all need in our lives attachments anyway weamp;#39;re gonna talk about attaching things I got a little bitty example here just to kind of throw it together and show you guys and here it is cool so basically what Iamp;#39;m showing is how to take an object that has its own inherent animation and when it hits a surface it sticks to it perfectly and this is kind of tricky trickier than you think like something like this has to be set up for every time two objects interact with each other when itamp;#39;s not a simulation anytime a character needs to pick something up you know it can it can be really tricky so just hereamp;#39;s an example of like an arrow hitting an undulating surface and how the arrow will stick to that surface perfectly you know so you see that as the surface rolls the arrow follows the the alignment of the polygon almost perfectly oh letamp