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amp;gt;amp;gt; Now the output from texture packers is actually going to be a JSON file. We will need to load and parse the data in this file, in order to render all our sprites on the screen properly. Now, for each chart in the atlas, the JSON file lists a nice set of data, that allows us to understand more about this chart. For our purposes, weamp;#39;re really only concerned with two things. The first, being the name of this chart. Now, this was the name of the original loose asset before it was packed inside of our atlas. And secondly, is the data here in the frame parameter. Now, frame has 4 items that we actually care about. The first two, x and y, represent the top left corner of the chart inside of the atlas. The next two are width and height, which represent the size of this chart in the atlas itself. Now, weamp;#39;re going to use all 4 of these values to actually draw this chart to our canvas. Now, weamp;#39;ve given you a sample data file to parse thatamp;#39;s actuall