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in todayamp;#39;s episode weamp;#39;re going to talk about texture settings and compression formats and weamp;#39;re gonna go over this information because itamp;#39;s really important that you get these settings correct so that you can get just the right trade-off between quality and performance for your unreal project or your game so weamp;#39;re gonna start off by taking a look at this shader we were going over a bump offset mapping in the previous video and so weamp;#39;re going to use these same textures as our examples as we talked about the texture settings in compression so letamp;#39;s first look at the diffuse texture that weamp;#39;re passing in for our cobblestones material here here is our cobblestones diffuse texture and you can see over here on the right hand side thereamp;#39;s this little box that says details and this is really helpful it provides a lot of important information so here it says when you imported the texture it was 2 K by 2 K that will