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hello everyone so uh if youamp;#39;re taking your photography models into Maya and youamp;#39;ve re-taught them and you now have your low poly version along with your baked out normal and color slash diffuse Maps I want to show you how you can bring that into substance painter so the first thing weamp;#39;re going to do is weamp;#39;re going to go file new Iamp;#39;m going to go to select Iamp;#39;m going to go to my scenes file folder where I saved my low poly SBX of my pastry which I scanned in the other day Iamp;#39;m going to change my document resolution to 2048 under imported baked Maps Iamp;#39;m going to go to add Iamp;#39;m going to go to my source images and Iamp;#39;m going to select my crystal diffuse and Crustle normal all right so theyamp;#39;re both here that should be everything and weamp;#39;re going to use the template PBR metallic roughness starter assets and click ok so now that Iamp;#39;ve done this I should have my uh low poly model of Microsoft in pa